Post by FaerieDust on Aug 15, 2012 7:00:52 GMT -5
GROUNDS FOR WAR: part 1
The Musicians of Bremen Town
The Musicians of Bremen Town
On the last night of the Summer Solstice Festival, during the Queen's (er King's this year) Masquerade young Mirryn Delmoor disappears in her red ball gown and mask. She is kidnapped by a band of poor peasant men and petty thieves (NPC). No one notices until the next morning, and by then the men on horseback have plenty of lead. They camp out in one of their grandmother's cottages outside of Bremen Town.
Henry and his Vegabonds are dressed as musicians with coins and food for the poor hidden in their lutes and are heading to Bremen Town to deliver them. They stumble upon the cottage and overhear the kidnappers talking about their plan for ransom, and that they plan on killing the girl either way. They do not hear any names. Can they save the little girl?
-At least one of the NPC kidnappers will get away down the King's Road on a horse.
-The Vegabonds must decide what to do with Mirryn - Take her with, or drop her off at the church in Bremen Town, or possibly take her back to where she came from- if she'll tell them (It is up to Mirryn if she tells them who she is at this time, it's obvious she's more than a commoner, but who?).
-Mirryn starts the RP with how she was kidnapped
-Free Play afterwards, Mirryn is apart of the Vegabond's group until the next part of the plot. (unless it is decided they leave her somewhere or she escapes them, then feel free to rp that)
Roll Call:
Mirryn Delmoor - Echo
Henry of the Wood Echo
Johna of the Wood available
Wolf of the Wood available
Ben of the Wood available
Canon listing